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Benchmark tests: Baldur's Gate 3, Vulkan®, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Games tested: Baldur's Gate 3 (“Ultra”) Black Desert Global Lab (“Epic”) Chernobylite (“Epic”) Deathloop ™ (“Ultra”) Far Cry® 6 (“Ultra”) Gamedec (“Very High”) Grounded (“Epic”) Necromunda ®: Hired Gun™ (“Epic”) Resident Evil™ Village (“Epic”) Vampire: The Masquerade - Bloodhunt (“Ultra”).

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Testing by AMD Performance Labs as of July 22, 2021, on a test system configured with an AMD Ryzen™ 9 5900X CPU, AMD Radeon™ 6900 XT/6800 XT/6700 XT/6600 XT graphics cards, 16GB DDR4-3200 RAM, and Windows 10 Pro, with Smart Access Memory enabled and using FSR "Performance" mode vs.

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Based on AMD internal analysis, November 2021, FidelityFX™ Super Resolution is the fastest adopted software gaming technology in AMD’s history.Want to make sure you’re the first to hear the latest developer news for AMD FidelityFX Super Resolution 2.0? Then make sure to follow us on Twitter add our RSS feed, or just keep popping back here. You can also find out a bit more from the official AMD FSR 2.0 announcement as well. Not able to do GDC? The videos for both presentations will be available here on GPUOpen shortly afterwards, along with all our other GDC sessions plus some extras, so keep a close eye out! You also won’t want to miss AMD’s Lou Kramer and Arkane Lyon’s Gilles Marion talk either: A Guided Tour of Blackreef: Rendering Technologies in Deathloop which starts at 9am PT just before. We’ll be sharing more about FSR 2.0 in due course, but don’t miss our GDC talk on March 23 10.30am PT where engineers Colin Riley and Thomas Arcila do a deep dive explaining exactly how FSR 2.0 works in great detail.

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We will make FSR 2.0 available via GPUOpen at some point soon in the foreseeable future. We’re very excited to announce our brand-new open source upscaling technique: FidelityFX Super Resolution 2.0!įSR 2.0 is the result of years of research from AMD, and is developed from the ground up. It uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail in the upscaled image, along with high-quality anti-aliasing. This is where FSR 2.0 comes in! Introducing AMD FidelityFX Super Resolution 2.0! So with a low resolution source, there is just not enough information with a spatial upscaler for thin detail.

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  • Upscaling quality is unavoidably a function of the source resolution input.
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    FSR 1.0 requires a high quality anti-aliased source image, which is not always available without making further changes to code and/or the engine.Spatial upscalers have a lot of advantages, but they can have some limitations too.

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    It has also just become available in the latest Radeon™ Adrenalin driver as Radeon Super Resolution ³, bringing the benefits of FSR 1.0 to games which don’t natively support it. The cross-platform codebase allows availability on PC across multiple vendor GPUs, as well as consoles and mobile gaming. Over 80 games and engines have already adopted or are adopting FSR 1.0 right now. Designed for high performance and easy integration, it uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges. What exactly is AMD FidelityFX™ Super Resolution 1.0?įSR 1.0 is our best-in-class open source spatial upscaling solution for producing high resolution frames from lower resolution inputs. We’ve never stopped investigating better solutions to help you make better games though, so you should not be surprised to hear we have upscaled the quality of our upscaling solution! We are genuinely excited over all we have achieved with FSR 2.0 technology, and we cannot wait to share it with you soon, here on GPUOpen.īut before we spill a bit more detail on FSR 2.0, to set the scene let’s take a look back at FSR 1.0 first.

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    AMD launched FSR 1.0 last year to very high levels of anticipation, and it quickly became our fastest adopted software product ever ¹, giving large performance improvements ² compared to rendering at native resolution and keeping a high level of visual fidelity.








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